SKYSTRIDER
SAVANNAH, GA
Skystrider is a captivating action-adventure game where you embark on an epic journey in a beautifully ruined world. Uncover ancient technology, unlock mysteries, and forge your path towards an unknown destiny, all while exploring stunning landscapes and unraveling a mesmerizing storyline.
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Craft an exquisite art book unveiling the intricacies of Skystrider's initial two levels. Delve into its world through detailed environments, level design, character sketches, and final artwork, alongside insights into game design, visual effects, the technical process, and even the creative concepts that didn't make the final cut.
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Design streamlined and adaptable layouts tailored to accommodate the varying content in each section. Integrate elements of the game's user interface to enhance the book's visual cohesion and reinforce its connection to the game's design.
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There are distinctive design touches in this project, where user interface elements from the game transcend mere functionality to become integral visual elements within the book. For instance, the health bar is transformed into a page progress indicator, and its border delineates sections and page numbers from the surrounding content.
Other notable design features include bue arrows signaling new sections and paragraphs, easily adjustable grid layouts, and a balance between informative text and captivating visuals, ensuring an engaging exploration of the game's world within the art book.
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Daniel Chévere - Content Placement and Organization